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Download free tell me why fuse box
Download free tell me why fuse box










download free tell me why fuse box

You have to figure out where to put which fuse. After Tyler and Sam break the door open, head inside the barn. You'll find out Sam still has some of your keys, and regardless of how you respond Tyler will demand them back. Make a left out of the house towards the green barn.

download free tell me why fuse box

However, because the house still has no electricity to actually cook the salmon, he offers to help fix the fuse box. He apologizes to Tyler, and offers Alyson a salmon dinner. Concerningly, the twins have possibly seen the Mad Hunter for real, and as they discuss that possibility, Sam comes to the door. Show it to Tyler when you're done to get you the achievement Guess Who.Īfter figuring out who inspired the Book of Goblins characters, look at the picture of the Mad Hunter to trigger another memory. In other words, the Pelican should be in the left, the Moose should be in a center, and the Bear should be on the right. Those stories, combined with what you've learned about Eddy, Sam, and Tessa so far, should clue you in on who is who. Specifically, the Moose Teaches the Goblins, The Pelican Helps Her Friends, and the Bear's Big Paws. Looking through the Book of Goblins, you'll find stories that are fairly similar to the memories you just watched around the house. It's now your job to pair each person with each animal. Tyler will open the kitchen cabinet drawer, and pull out a binder with Allison's old art.Īlyson then puts the pictures on the kitchen table, suggesting the Woodland friends represent real people in the town. Note: While at the coffee table, keep making the moo sound with the canister until Tyler reacts and says "I guess that is pretty funny" to get the achievement "Moo'd Changer"Īfter completing be necessary tasks with Tyler, they will head to the kitchen and see another memory.

download free tell me why fuse box download free tell me why fuse box

Look at the monkey stuffed animal in front of the twins room, and then watch a memory with Tessa on the balcony Go upstairs and knock a paper plane down from the the chandelier 4. Watch a memory of Eddy in the living room (should appear after cleaning the coffee table) 3. Lastly we have the Yellow Fuse and this one is in fact the 20 AMP, so set that accordingly.1. Next we will play about with the Red Fuse, for this one you will want to insert the 30 AMP into it, do so. Okay well we will start with the White Fuse first and the correct AMP for this one is in fact the 15 AMP, (as seen in the above image) so slot that one home We also have several different AMP fuses to play with such as a 15 AMP Fuse, 20 AMP Fuse and a 30 AMP Fuse and all of these wonderful AMPS need to be placed in the correct places but what exactly is the correct place exactly? So here we are face to face with a Fuse Box that we need to solve, however how exactly can we solve this issue? We have some written messages on the door here but they are a bit vague, hmm.












Download free tell me why fuse box